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HABA Ball Run

The HABA Ball Track Building Set is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration. The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.

The fact is, that any construction toy that involves building marble runways, even one made of plastic, provides children with a near perfect environment for gaining the basic understanding of and appreciation for the processes that are central to all scientific pursuits. Given a set with a variety of both construction and track elements, creating a marble runway that really works invites observation and testing, experimentation and patience, refinement and repetition, elaboration and further testing.

Children are sensitive creatures, and though they may not express a specific preference for wood over plastic, the warmth, heft and precision of this thoughtfully made wooden toy will deepen and enrich the play experience for as long as they continue to play.

Though the HABA Ball Track Building set provides everything needed for many, many hours of absorbing fun, there are supplemental sets available that extend the value of the set, renewing the invitation to play by introducing new properties and functions. We tried the Cascade (a zig-zag, waterfall-like box that makes a lovely sound as marbles drop through), the Speed Track (a long, high ramp, that, as advertised, makes the marble go very fast, prompting new explorations of what you can make the system do), and the Score Counter (adding a random, but fun way to compete). But were most excited by the HABA Games for HABA Balltrack an extension that significantly adds to the overall play value of the entire set. It, in fact, redefines the set by introducing the idea of games.

The ball run is not a game. It's a construction toy, the object of which is to build something - not play something. By adding games to the set, the entire toy gets redefined. Suddenly, there are rules, social structures, so many more variables to play with, which, in turn, get extended and redefined by the nature of the toy.

For example, the set of miniature nine-pins (wooden, of course - 8 natural color, one red). So now the child has something to aim for. How many rolls will it take before she can knock down all the pins? Who can knock down the most? Can you knock all the pins down except for the red one? Should you use the large marbles? Roll them down the special large marble ramp? Both ramps? Should you both roll your marbles at the same time, from opposite sides? Should you use the large marbles to hit the small marbles so that they roll into the pins? Should you use the small marbles to hit the large? Should the small marbles have to be launched from the very beginning of the entire marble run? Can you re-aim a ramp while a marble is rolling? And then there are the three arches - targets to roll through. One is worth three points, another only two, and a third, the widest, only one point. Where do you put those arches? Where does the marble have to come from?

And then there's the floor, the whole room - everything becomes a target or an additional obstacle or another ramp. With the game extension, the whole Ball Run takes its place in the child's world, becomes one aspect of a small universe of things to roll at and under and through, becomes even more of a shared thing, an invitation to play that your child can extend to his family and siblings and community.

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Travel Litterbug


If you were a Jack-in-the-Box who wanted to be game, Litter Bugs is what you'd be.

You'd be just as surprising, suspenseful, and almost as frightening, as a good jack-in-the box, but unpredictably and instead of getting cranked, people would take turns pressing your buttons, never knowing which one of eight was going to make you pop, having one less choice with each passing of the trash can.

You might not be a toy trash can, per se. Or a trash can with such an evil, oddly smirking face, as illustrated. But if you were a toy trash can with a toy trash cad lid, attached, beneath which a large, very fly-looking plastic fly lies ready..
to.......
pop-up.

To play the surprisingly one-piece Travel Litter Bugs game, one of you presses down on the plastic fly - all the way down until the fly, well, clicks. Close the lid. Randomly select any randomly selected button. Push it down. Give the trash can to one of your partner/opponents. Let them push down any of the other still unpushed-down buttons. And so on and so on, button-by-button, until there are, for example, only two buttons left and it's your turn and you still can never tell which is going to release the fly, which, just as you press the other button, suddenly pops straight up, forcefully flipping open the toy lid in satisfyingly complete surprise.

You can play with it by yourself, with you friends, you can play with it as a toy, you can play it to decide who goes first. (Rocky and I were play/working on a puzzle together, using the toy as a kind of victory timer. Every time one of us would get a piece in, we'd get/have to press a different button.)

Travel Litterbugs is an elegant, well-designed toy/game, for children of any persuasion. As decisive as a game of Rock/Scissors/Paper, fun as a jack-in-the-box, and about as long to play. Major FUN!

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The Bilibo Game Box - a child's tool kit for game invention

The Bilibo Game Box is not just a toy. It is a tool kit for the very young game designer (age 4 and up) and an invitation to inventiveness for the rest of us.

The Game Box contains a die with interchangeable faces and six sets of differently-colored discs that fit in each face. There's also a set of six, plastic, hand-sized "mini-Bilibos," in each of the six colors corresponding to the colors of the discs.

Bilibos are shaped something like pregnant plastic Pringles, with holes that look almost like eyes. Full-sized Bilibos are big enough for a kid to sit, spin, rock, float, climb in or on, or pretend with. The simple, friendly, colorful design invites creativity, exploration, and invention, and nurtures playfulness. No moving parts. Just a funny shape to explore, define, redefine, shape your dreams on. Mini-Bilibos are just as strange, just as funny, just as fun to play with. And, as son-in-law Tom observed, function quite satisfactorily as doll helmets.

The die is called a Bilibo Pixel. It is made of some surprisingly bouncy and slightly stretchy plastic. The corners are so wonderfully rounded that it rolls as well as bounces almost as well as a rubber ball. Button-like pieces fit in each of the faces of the die where there are cavities deep enough not only to accommodate any of the discs, but also to fit little messages or prizes, or, if you are so inclined, weights. So you can play around with fate, as it were, making some of the faces the same color or all of the faces different, adding and removing things behind the colored buttons to influence where the die might fall and add further elements of surprise.

The Bilibo Game Box gives your child a set of almost infinitely enticing properties and relationships to explore. Without even reading anything even closely approximating rules, the child will find herself using the die in some way to indicate which mini-Bilibo she should aim for. Aim what, you might ask. Any of those color-coded, button-like discs which can be slid or juggled or tossed or tiddled under or over or through. Or strung together, for that matter, or strung together with a mini-Bilibo.

As children continue to explore the properties and relationships of the Bilibo Game Box, they will inevitably discover that the elements can be used in conjunction with a surprisingly varied array of other objects in their environment - chairs and steps, tables, counter-tops, floors. They can make targets and game boards with sheets of paper, ramps and obstacles out of paper plates and sheets of cardboard, die-launchers and Bilibo-flippers out of spoons and rulers.

Alex Hochstrasser, designer of the Bilibo Game Box and associated products, has created a work of playful genius. The simplicity of the components belie the elegance of design and the depth of understanding of the nature of creative play.

There are several delightful videos on Youtube that illustrate a few of the plethora of possibilities contained in the Bilibo Game Box, and a well-illustrated booklet that accompanies each Game Box for yet more ideas, and, soon, even more will be on the Bilibo website.

Despite all these resources, please, consider this: the more you and your children play together with this, openly, inventing games from scratch, without any guidance other than that which comes from your collectively playful hearts, the greater the value of your experiences with this remarkable toy. If you want ideas, let your children be your guide. The Bilibo Game Box is remarkably innovative and brilliantly designed, but the real value of it only becomes apparent when it is used as a tool for playful, inspired invention.

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The Bubble Thing

Making big bubbles - and I mean really big bubbles - is at least as much a technology as it is an art. David Stein, inventor of The Bubble Thing, has created a really-big-bubble-blowing technology that works well enough for you to make really big bubbles now, and develop the art later.

His Bubble Thing has two components: a really-big-bubble-making wand, and a bottle of the mysterious "Bubble Mix." (David says: "If you run out of mix, baking powder will tide you over and work good too.") ("Tide" you over? Is that Freudian product placement?) The really-big-bubble-making wand (a.k.a. "the Bubble Thing") is a very large open-and-closeable fabric loop on a tubular handle. You dip the closed loop in a bucket of soap suds, raise it, open it, wave it sideways and it makes really, really big bubbles. And then there's a bottle of bubble mix which, when added to water and dish soap, provides, shall we say, the "ultimate solution" for your really-big-bubble-blowing needs. Yes, it can get a bit messy and slimy and soapy. But even more yes, it will astonish you with your suddenly-acquired really-big-bubble-blowing powers.

The instructions even include, bless them, a game called the "Popping Game." You "win one point for popping little bubbles (smaller than a basketball)." But you lose five points when you pop a big bubble. Squirt-gun, frisbee- and finger-popping are all recommended. Ah, a bubble game. Surely there must be a myriad of such.

As a matter of no coincidence at all, bubble-maven Stein has teamed up with the editors at Klutz Press to produce a handy guide to really-big-bubble-making called How to Make Monstrous, Huge, Unbelievably Big Bubbles. The Bubble Wand you get with the book, Stein explains, is the same size as his own version.

It's most definitely an outdoor toy. It's most clearly designed to be used by people old enough to be sensitive to things like a shifting wind and the soap-in-the-eye potential, and young enough to want to make really, really big bubbles. And the fun, the fun, is like totally major.

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The Big Bilibo - better than the box it came in

Bilibo is a toy. A large, colorful toy. With no moving parts, unless you count the children who play with it. Like any toy, it is designed for a certain kind of child with equally certain kinds of parents - creative, imaginative, active children, whose parents understand and support unstructured, unpredictable, non-directed play.

The Bilibo is the mother of the Bilibo Game Box - the very Bilibo Game Box glowingly reviewed here just last month. For children between the ages of 18 mos and 8 years, the Bilibo is something to sit in or on, to rock or twirl or scoot in, to stand on, to wear. It is a water toy and a sand toy and a family room toy. It is a toy for storing other toys in.

Just what this toy means to kids depends on the adult as much as the child. The way you play with your child, the expectations you have, the limits you impose, the other toys you have out for play... all impact the way your child experiences the Bilibo, and you experience your child. Alex Hochstrasser, the inventor of what has become the Bilibo system, comments: "...most children have fun with Bilibo anyways, because that's how they play. They learn much more when they explore and discover things by themselves...I wanted to create a toy that was not gender or age specific but rather grows with the kids and, depending on age and interests, can be used in ever new ways. The closest I had as a role model was probably the card board box."

But it is also true that if adults are present, they influence the child's play, overtly or covertly. Parents need to be careful of their expectations. Even the most gifted children might not immediately take to the Bilibo. They need time with it. Time to explore or not. To kick it around, sit on it, or ignore it. Its presence in their play environment, like the presence of an empty cardboard box, will, in time beckon to them.

The best influence you can have, especially with a toy like Bilibo, is in your willingness to let the child discover and define the toy for herself. For example, from the persepective of a physical therapist who has obviously allowed the child undirected access to the toy, it becomes a multi-purpose tool. The therapist writes:
"I thought I would tell you how much one child I work with enjoys the Bilibo toy. He is 5 and totally blind. He spins quite fast around in it on a hard surface floor. He is able to catch himself with his arms what ever direction he tips over which is helping him with upper body development and balance skills.

"It also cradles small/multi involved children with low tone, very nicely encouraging them in bringing their hands to midline. When a large enough child is in there (and I am supporting the Bilibo not to roll about), rather than arms/hands flopping about at the sides, the arms end up more in the middle of the body, to hold a toy. Of course with experience many of these kids like a bit of gentle rocking to and fro as well."
Alex adds: " the stimulation of the child's vestibular system by spinning and balancing in the shells would be an interesting area where Bilibo shines. (The vestibular and proprioceptive systems play a key role in the development of the brain and reading and writing skills in particular.)"

If you already have the Bilibo Game Box, the big Bilibo makes an ideal expansion component, and vice versa. It's almost a given that children will weave family fantasies around the relationship between the big Bilibo and mini-Bilibos. Then there are the profound discoveries to be made about mini-Bilibo-spinning inside a big-spinning-Bilibo, spinning, perhaps, in a different direction. And what about the Bilibo Pixel? Does it roll and bounce and do even more fun things when it's inside a big, spinning Bilibo?

And if you can afford more than one (child or Bilibo), there's yet other orders of magnitude of games and fantasies, probability and physics, social and biodynamics to explore.

For kids (or parents) who don't yet have a Bilibo, there's an ample collection of inspirational clips on YouTube. On the other had, once your kids start playing with their Bilibo collection, they'll have all the inspiration you need. If you're good, maybe they'll let you play, too.

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Purveryor of Playfulness

She calls herself Danna Bananas. Clicking through her online store, also called Danna Bananas, is an adventure in whimsy. She has assembled a collection of some of the most novel novelties I've ever encountered on one site - page after page of wacky, funny, laugh-provoking, and often genuinely playworthy tchotchkes.

Take, for example, Airfork One, "made of sleek stainless steel encased in food-grade, dishwasher-safe silicone. Just the thing to bring those mashed potatoes and peas in for a safe landing...Packed in a recyclable clear PET box." It's a fun thing. It's a functional thing. It is sensitive to the realities of child-rearing - embodying a game that hundreds of thousands of parents have played with their babies as they often desperately try to get them to finish their food.

It is for these reasons, and others manifesting themselves throughout her website, that Ms. Bananas joins the ranks of the select few, to be known now and forever more (or less) as a Defender of the Playful.

Danna Bananas, DotP, has managed to share with us her gift of playfulness. She offers us and the rest of the known universe access to silly, sometimes remarkably inexpensive (c.f. Finger Twister), sometimes the semi-miraculous (c.f. the bouncing-on-water Waboba Ball), and often the actually somewhat practical (c. also f. the Banana Handle. Again I quote: "...very appealing non-slip handle grip! You’ve never seen a chimpanzee burn himself on a hot pan, have you? Of course not! That's because Banana Handle's heat-resistant silicone construction protects hands, both human and primate. Slide the ripe yellow peel onto any pan handle and you are fully protected, hands down.") - inviting laughter, paving the way for play. And US residents don't pay tax! What more, I ask you, could you ask?

Tweet her on Twitter.

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Katamino

Katamino is based on a geometric puzzle called "Pentominoes." "Pentominoes," reports the Association of Teachers of Mathematics, "can be used to develop children’s understanding of the concepts of area and perimeter, transformational geometry including enlargement, congruence and symmetry, nets, volume and classification." Katamino takes the concept further, into a series of games and puzzles that can absorb the spatial reasoning faculties of children as young as three, and adults as old as they want to think they are.

The multi-language instruction booklet includes illustrations for hundreds of puzzles and several challenging games. At its simplest level, it is a building toy, which, like all good building toys, can become very challenging. Then it becomes a puzzle. The it becomes a more and more challenging as players attempt to put more of the pentomino pieces together in larger and larger rectangles. There's a very useful bar that gets placed in different positions on the board to limit the playing area. This same bar is also used to divide the board into two different halves so that two players can race each other to complete a rectangle. Another game variation involves using an 8x8 board (printed on the back of the instruction booklet). Players take turns placing the pentominoes on the board. The last player able to play wins. To make the game easier, or the constructions more complex, the manufacturers include one- and two-unit blocks.

The pieces and frame are all made out of wood. Though the colors of the wooden pieces don't precisely match those in the instructions, their shapes are easily discernible and the colors are close enough for players to figure out all the rules and variations as well as the two- and three-dimensional puzzles. Don't be misled by its similarity to other games. Fundex's Katamino is a unique invitation to a lifetime of challenging fun.

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Mirror-aculous® Art Activities

Every now and then it becomes my privilege, as your personal Major FUN, to bring you news about a toy or game company that has found a way to transform the commonplace into the extraordinary. See, for example, my story on a renewed approach to connect-the-dots puzzles. Note especially how enthusiastically you found me waxing.

Today I find myself once again waxing my enthusiasm.

You have, of course, heard of the anamorphoscope, and all the various wonders connected thereto, ranging in wonderworthiness from the, shall we say, "mirror-aculous" works of Leonardo Da Vinci to the many photo-marvels of cinematic illusion?

Have you by any chance also heard of the toy company that has brought this most delightfully illusion-prone technology to the hearts and hands of children - a company called, now say it with me, "OOZ & OZ?"

Like the artist/developer of those transformed connect-the-dots puzzles, Myrna Hoffman, the founder of OOZ & OZ, has managed to make a common coloring-book-like activity into something wonderfully new and deeply engaging. Again, like the connect-the-dots artist, she has explored this new visual twist in great depth and with equally deep devotion.

The technology centers on a thin sheet of mirrored Mylar, which, wrapped around a paper cup, becomes a kind of anamorphoscope - anamorphoscopic enough to make it possible to view and create anamorphs. The art is in the remarkable variety of packages and activities that Ms. Hoffman has created.

To get a feel for that variety, take a look at the Circus Kit. It comes with two mirrored cups, a box of crayons, and 32 pages of anamorphic images to color. Coloring an anamorphic drawing is a challenge in itself. If you try coloring the image without referring to the reflection, you can't really tell what you're coloring. If you try to color the drawing while looking at the reflection, you have an eye-hand coordination challenge of significantly amusing profundity. I called Myrna and asked her what she recommended: to do the coloring while looking at the reflection or just to look directly at the paper. Her answer: "yes."

In addition to the coloring activities there are drawings where you color-only-the-spaces-with-two-dots, incomplete drawings that you try to fill in by connecting dots, other, even more incomplete drawings that don't even have dots to guide you, and mazes - all transformed by the anamorphic challenge.

The kit itself comes in a cleverly designed box that can be used to transport the entire collection as well as a portable, laptop desk for that anamorph-anywhere experience.

Another, and even more affordable package is designed for parties - you get eight large anamorphed placemats, eight mirror wraps (Mylar sheets that you wrap around a paper cup), and instructions for "bonus activities." These are very reasonably priced, and perfect for an art class, a session of therapeutic art for seniors, or a family gathering. My wife, who has taught art for many years, noted that the anamorph activity is an excellent way to help teach novice artists to learn to "draw what you see, rather than to draw what you think you see."

You can even get a custom morph of pretty much any image you send them.

Ms. Hoffman's sensibilities, to affordability, to children, to play, to art, science and learning; to ecological concerns, are everywhere evident.

We're talking Major FUN.

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Q-BA-MAZE

Q-BA-MAZE is a marble run construction toy, in the tradition of Boyongolo, the HABA Ball set, the Quercetti Marble Run, the Skyrail Marble Run Roller Coaster, and, of course, Cuboro. In the tradition of, and yet, unique, and uniquely worthy of our collective attention.

Actually, all these toys, and many more like them, are worthy of our collective attention. Building a marble run engages both creative and scientific reasoning. Every design must ultimately "work," not only aesthetically, but also mechanically. No matter how good it looks, if the ball doesn't go where you think it should, or if the run isn't as long as you hope it should be, you're just going to have to build it differently.

Now, back to Q-BA-MAZE. I promise not to use the word "amazing" more than once - after this. First, allow me to use the word "cube." As in Cuboro, the basic building block is a, well, block. Unlike Cuboro, there are only three types of blocks, they are made out of a durable polycarbonate, translucently acrylic-like plastic, and they fit together in most satisfyingly interlocking configurations. They can slide into each other along their sides, they can be stacked on to each other, they can be built up and out into cantileverishly cunning constructs. They also work. One of the three, the one that opens on both ends, works in a most curiously delightful manner. It is a switch, of sorts. With no moving parts. But when a ball drops into it, the ball will often hesitate before traveling left or right, sometimes hesitate a most tantalizingly long time, as if deliberating. And this turns out to be a particularly delicious deliberation, adding just that extra touch of surprise, just that extra change in rhythm that makes the whole, multi-colored construct that much more surprising, that much more engaging.

Q-BA-MAZE comes with a bunch of steel balls - not because they're easy to lose, and definitely not because they're easy to swallow (hence, the small child advisory), but because the more balls you drop into it, the more complex the pattern of the fall, the more fun it is to watch - a visual equivalent of the difference between melody and symphony.

Watch the video, read the blog, construct your own myriad of delights, or build any of the configurations you find online, like this one, if you happen to have purchased the 50 count set (36 blocks and 14 balls).

You'll be amazed.

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Confoundingly Crazy Crate-O-Mystery

The Confoundingly Crazy Crate-O-Mystery (from Fundex Games, available here) is a confoundingly clever way to introduce kids into magic. They get magic apparatus (ok, toys), comic book-like instructions, and an instructional DVD that shows them how each of the ten tricks included in this kit is performed, and the secrets that make each trick work. These materials are central to the magic of the Cofoundingly Crazy Crate-O-Mystery. The biggest obstacle to mastering any illusion is learning how to do it. You can go to a magic shop and buy hundreds of wonderful tricks, but when it comes to learning how they work, and how to perform them, you have to rely on cryptically written instruction slips, usually in small print, that convey little if anything of the art of it all.

Most of the 10 magic tricks are performed with with the assistance of wonderfully toylike apparatus, which is exactly how it should be. There's plastic monkey with detachable tail, feet, arms, hat and banana. And a sheet of tattoos. There's the crate itself, made of sturdy cardboard with magnetically sealing doors on 4 sides. There's a special magic handkerchief. And some other stuff. I don't want to get too specific here, because it might give away some of the secrets to the Confounding Craziness of it all. You'll also need two cookies and a dime. And I can't tell you why.

Magic is a very special kind of play. It's part science and part theater. The Confoundingly Crazy Crate-O-Mystery is a well-presented introduction and invitation to a unique form of fun - one that can last a lifetime. Especially recommended for kids who are old enough to read (8 and up), disciplined enough to practice and perfect their secret arts, and enjoy being the center of awe-struck attention. Major FUN, indeed.

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50 Ways to Use Your (Pool) Noodle

50 Ways to Use Your Noodle is the first book to receive a Major FUN award. There's something inherently funny about saying the words "Pool Noodle." Go ahead. Give it a try. Say: pool noodle, pool noodle, pool noodle. See what I mean? Even thinking about a pool noodle, a noodle in a pool, a pool full of pool noodles is kind of fun. And playing with a pool noodle, in a pool, of course, sitting on one, lying on one, lying on several...fun, all fun.

Well, what Chris Cavert and Sam Sikes tell you what you can do with pool noodles, on the land, even, is every bit as fun, and even more inventive than that. They've written two noodle books, as a matter of fact: 50 Ways to Use Your Noodle and 50 More Ways to Use Your Noodle.

Now, before I go any further, I want to warn you. Page through these books, and you're going to want to invest heavily in pool noodles. At about $3/noodle, we're not talking junk. Though you could purchase Tubular Polyethylene Foam Pipe Insulation, Pre-Slit, 3/8" Wall Thickness, For Use On 1/2" Copper Pipe Or 1/4" Iron Pipe, for maybe $3 for 4 3-foot sections. Which is more junk-like, but not much cheaper. Not only are you going to want to buy many, many pool noodles (at least one for each player), but you're going to want to (dare I mention this? yes, yes, I must) cut some of your noodles into 3-foot "Midaronis," 3-inch "Minironis," and 1-1/4-inch "Meatballs."

OK, by now you get a good sense of the tone of the whole thing: fun, funny, creative, inventive. So you're ready for at least one game. Like, for example, Balloon Volleyball, played with Midaronis. Do I need to explain this any more? Everyone with their own Midaroni. Trying to hit a large balloon over a volleyball net. Do you need me to tell you what fun this can be? Or how about the baseball-like "Bustin Burgers" game - where one player sails pool noodle Meatballs to the Midaroni-swinging batter?

You might not expect the more creative activities, like the semi-self-explanatory "Noodle Doodles." And in all likelihood, you wouldn't have begun to anticipate the group team-building, problem-solving aspect of the whole thing, with exercises like seeing how many Meatballs or Minironis two people can hold between them. And yes, in the 50 More Ways book you'll even find pool noodle games you can play in the - can you believe it - pool.

Together, the Noodle books are a treasure of creative, playful, problem-solving fun that should prove an invaluable resource to any youth leader, team builder, or provocateur of playfulness.


RE: Noodle Economics

Chris comments: "we found that the foam pipe insulation is okay for some of the noodle book activities, however, it doesn't have the rigidity for most games. Also, you lose the "visual" pull the colors have. Even though you might pay $3.50 (or so) for a noodle, you'll cut the long ones in half - thus cutting your cost in half. And, as long as the participants don't pick on or chew the noodles they last a very long time - the return on investment is great. Bonus: if you buy in the fall they are really cheap - stores don’t like to warehouse them because they take up so much space (some stores give them away to educational programs just to get rid of them before the winter months)."




from Bernie DeKoven, funsmith

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A Basket Full of Squishies

You remember me writing you about Office Playground? It was in that article on Toy Therapy for Business Meetings, in case you forgot.

I went to them for an update on their current meeting-appropriate toy offerings, and wound up with what I'd like to think of as "a basket full of squishies." Like to think, because I only got four, and the basket's too big, anyhow. Anyhow, as I was saying, think of these as a representative four, a mere sample of the varieties of "squish" (or whatever you call that really stretchable, baby-poweder-covered stuff they're made of and their meanings.

Let us begin therefore with the Spaghetti Ball, because it was my favorite and took me most by surprise. It's a bunch of squishy strings attached in the middle, is what it is. Long squishy strings, attached in the middle, and when you throw it, darn if it doesn't kind of ball up, and when you spin it darn if it doesn't flatten out, and darn if it doesn't hang by any one of it's strings and darn if you can't spin the whole thing pretty darn fast, if you want, in a pre-launching manner.

This pre-launching spinning of a mass of connected squishy strings activity is remarkably similar to that performed by the user of that which is commonly refered to as the Stretchin' Squid Yo Yo.

My wife, when she first saw the Stretchin' Squid Yo Yo - with its convenient finger-ring-ended highly stretchable, well, tentacle, with which, should you so desire, you can perform yo-yo-like activities - proceded to demonstrate the verisimilitude, showing me how she could Rock the Cradle, Shoot the Moon, Walk the Dog, and make me writhe with laughter.

Then there's this squishy frisbee-thing, the Stretch Flyer, which does in deed flatten and fly frisbee-like into the beyond, and also fits over your head. Thus, should a great deal of shared spunkiness be manifest, it can easily serve as an invitation to a game of frisbee catch, or golf, or basketball, or dodgeball, for that matter - a dodgeball that doesn't hurt. Or, as previously noted, you can put it over your head, which, at times, is exactly what you need to be able to do.

Finally, we have Stretchy String, also made of the basic squishy material, but thicker, and hence, stretchier, and further hence, can be snapped at things and people as well as whirled menacingly and at extensive distance. Of course, it doesn't really hurt when it hits you, but it sure looks like it will. As it does when someone snaps it at you.

Note, if you will, how each of these lends itself to a range of play, from sensual and contemplative, to downright hostile and aggressive. Note, further, how, though each is in deed a tension reliever, some seem to lend themselves more to relieving social tension than personal.

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Very, Very Big Bubbles

We took this picture during our last Tasting. David and company are on our front lawn, learning to use "beebo Big Bubble Mix" to create what can only be called an XTREME bubble. "Our mission," say the XTREME Bubble Team "is to manufacture and distribute to all people, the most exciting, amazing and revolutionary bubble solution in the history of the world! We believe that if every person in the world had a chance to play with beeboo Big Bubble Mix, the world would become a better place." Yes, beebo Big Bubble Mix, the same beeboo Big Bubble Mix used to blow the " the World's Largest Free Floating Soap Bubble."

There was no question at all about the Major FUNness of the XTREME bubble-making experience. I personally have never seen bubbles so large, so ameoba-like in their blobitude, so surprising in their floaty formations. Not having made an exhaustive comparison, I can not attest to the fact that beebo Big Bubble Mix results in the biggest of all possible bubbles. It worked. It was easy to mix, easy to make work. Learning to use the bubble wand was most definitely an integral part of the whole experience. As a connoisseur of all things fun, I can tell you that this stuff is great fun. And I mean great!

At a purported savings of $6, you're probably going to want to purchase the entire 1 Bottle of beeboo™ Mix & 1 Bubble Wand starter kit. Then, you'll probably have to get the 2 bottles of beeboo™ Big Bubble Mix, unless you find yourself ready for the 4 bottles of beeboo™ Big Bubble Mix

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Rhino Toys

Rhino Toys, makers of the Major Funly Oball, have introduced the world at large to two new play-saving devices: The Skyblaster (on the left) and SkyO. After hours of fun testing, both in and out of the Fun Testing Lab, both were found to be Majorly Fun, and both herewith granted the esteemed Major FUN Award.

Let us begin with the perhaps subtler significance of the SkyO. It's a ring-shaped tossing thing, similar, in concept and function, to that which has been called the Flying Disc, and, of course, the Frisbee® of registered trademark fame. Only SkyO is easy to throw, and easy to catch. And this is a big, big gift to all of the sensitive of hand or weak of throwing arm. Which means it is a greater boon to the rest of us who like to throw and catch things that hover, because thanks to SkyO, there are so many games that so many more of us can play.

As for Skyblaster, the whistling, rubber-tipped dart that you launch with a self-contained rubber band, it is a direct path to many a flight of fancy. Almost soft enough to catch, with everso subtly bendable, path-guiding fins, and so easy to fly so far. However, let this be a lesson to you: use the finger. I tell you this despite the remarkably clear instuctions embossed on the underside of the dart head, because I tried to use my thumb as the launcher, over and over again. Using the finger, you can send SkyO soaring to remarkable heights, even if you are short.

I haven't yet made up any games for the Skyblaster, though I'm thinking a SkyO would make a wonderful Skyblaster target....

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Erasable, Twistable Crayons

Markers may be all things bright and beautiful for graphic artists and meeting facilitators, but for creative work and play, nothing beats the color and sketch-like informality of Crayons. Recently, the Crayola company has come up with Erasable Twistable Crayons - the first truly executive crayon.

Encased in clear plastic that lets you twist up more color as the tip wears down, the Erasable Twistable crayon is clean and easy to handle, never needs sharpening (because the colorful wax insert is long and thin), and doesn't look like the ubiquitous crayon. This is the key element that makes this new crayon so executive-worthy, it has a fun, yet more "corporate" appearance than the crayons you used as a child. Frankly, it's a little difficult to maintain your position as meeting facilitator when you bring out you tusty box of 64. But when you bring out your Erasable Twistables, why, there's no question that this is in deed a facilitative tool, and something that can't be mistaken for a child's toy. Even though it is.

The Erasable Twistable Crayon gets a Major FUN Award because it extends the wonderful fun of Crayolas into the adult world, where it is so sorely needed. And it's erasable. And twistable, too.

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Silly Putty

Silly Putty, need I say more?

In deed I need.

Silly Putty is the "...clay-like stuff that bounces and stretches and picks up ink. Of course, now you can get Silly Putty in glow-in-the-dark colors. But it still feels like putty. And it’s still something that is clearly silly. And it’s also something that people can play with for hours. Roll it. Mold it. Bounce it. Consciously. Semiconsciously. Something that embraces playfulness and creativity. Something with enough flexibility, enough controllability, enough tactile complexity to keep the hands busy and the mind free, all day." (Read more about the executive implications of all this on "Of Kooshballs and Silly Putty").

I mention the adult-worthiness of Silly Putty because we all know how much fun we had with it when we were kids.

Silly Putty gets a Major FUN Award for exemplifying just about everything I think a toy should be and do.

Here, Courtesy of Silly Putty University are the first three of the Top 50 Silliest Uses for Silly Putty

1 Form Silly Putty into a ball, throw it at the stock market listings and invest in the stock it lifts off the page. -- Peter H., Collinsville, Conn.

2 End an unbearable date by making a swollen gland with Silly Putty and excusing yourself because you're not feeling well. -- Judith D., Norwich, Conn.

3 Use Silly Putty as an alternative to cement handprints at Mann's Chinese Theatre in Hollywood for flash-in-the-pan actors. -- Charles G., Dallas, Texas

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Wikki Stix

Wikki Stix is an incredibly simple toy, so simple that it invites kids and adults to hours of creative play.

Simplicity-wise, simply by adding wax to yarn (all right, a special, secret kind of wax, but wax, nonetheless), the inventors have created an art toy that is as fun as it is expressive. The fun of it is that it sticks almost anywhere. The Wikki face and Wikki heart and Wikki initials that I experimented with five months ago are still on my wall, waiting only my whim to be peeled effortlessly way.

Wikki Stix receives today's Major FUN Award and is on my most-recommended list for executive retreats and creative brainstorm sessions. My executive-related Wikki Stix exploration concludes with this exemplary story from Stephanie Portola:

"Years ago when I had a Wikki Stix wall in my office people would add to it sequentially and check in with it periodically. It became a group work in progress (although the group members were anonymous to each other). The ever changing work of art was quite creative and fun. For example: One person would "draw" a face in outline, another person would add a face looking into the first face, someone else would come up with a "word balloon" and get the two people talking. Or someone would draw a figure and another person would put flowers in the figure's hand."

The Wikki Stix site is "adapted for the site impaired" because its easy-to-touch-read texture makes it a perfect instructional aid, as well as an invitation to play, for all of us, with more of us.

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Oball

Oball is the first throwing toy to get a Major FUN Award because it's the first I've found that so successfully spans ages, abilities and environments. Sturdy enough for serious kicking, light enough to bounce on your head, supple enough to squish into a backpocket. Hit it with a racquet. Catch it with a stick. Put a bunch on the conference table for creative fiddling and the occasional emotional purge. Put your toes in it. Put your nose in it. Throw it in the snow or mud and then throw it in the dishwasher.

As the manufacturer explains: "Oball consists of a collection of brightly colored loops that are fused together to form a soft, rubbery frame ball with round, finger-friendly openings. Oball grows with a person; it can be used by an infant for clutching, by a baby for throwing, by a toddler for kicking and carrying, by a child for catching, by kids and adults for games like soccer or volleyball both indoors and out, or just for fidgeting."

I couldn't have said it better myself. Nine-month-old granddaughter Lily happened to be with us at the Western Toy and Hobbies Representatives Association Trade Show in Pomona, and she couldn't stop talking about the deliciously graspable Oball. When she finally let it go (somebody handed her a stuffed puppy), I got to play with it myself. It's remarkable how friendly it feels - safe, fun to touch and squeeze and bounce on your hand, so easy to catch that you are often surprised that it's in your hand again. An invitation to fun that you can take seriously, and everywhere.

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Cuboro

Cuboro is what people in the trade call a "Grandparents' Toy." What they usually mean by this is that it costs more money than most parents are willing to spend for a mere toy.

As a grandparent myself, I, too, would classify Cuboro a Grandparents' Toy. However, I'm not planning on giving it to my kids. Or my grandkids. I'm keeping it for myself. I figure it'll be another ruse I can use to get the grandkids over. And, in the mean time, I get it all to myself!

Cuboro is a beautifully made wooden construction toy that is used to create marble labyrinths. The blocks are made of beech, precision cut and sanded smooth. In the Standard set (54 blocks, $122.95), 26 of the blocks are just that - well-made, solid wooden blocks that serve as the foundation for the constructions. The remaining 28 provide an assortment of 12 different "functions." By carving channels and tunnels into the blocks, the designers create the elements of wonder. Each of the functional blocks provides part of a marble path. Some channels and tunnels curve. Some cross. By assembling the elements in just the right way (and there are literally hundreds of "right ways") you get a complete marble track.

Playing with Cuboro is a process of building and testing. Adjusting. Testing again. Adding. Adjusting. And again, testing. It challenges mind, eye and dexterity. It combines creative play with scientific exploration. This is really what makes Cuboro such a deep, playworthy toy. It engages the players on so many levels. And, just when you think you've exhausted the permutations and combinations of the Standard set, you can purchase sets of new elements, each of which combines with every other set, each providing a whole new collection of possibilities.

It's important to note that Cuboro is very different from construction toys like Lego and Erector Sets, and equally different from dedicated marble run toys like the beautiful Scalino system. It's open-ended. There are no plans included for creating specific structures (though a clear and well-conceived book of such plans is available to the appropriately desperate). Cuboro is designed for both flexibility and complexity. It lends itself to creative, scientific exploration as well as a more closed-ended puzzle-solving approach. This is part of the reason why I feel this toy is so valuable. Its open-endedness and intricacy is a paradigm for the kinds of experience I find most conducive to building playfulness and community.

Cuboro is the most expensive toy so far to earn a Major FUN Award. The elegance of its design, craftsmanship and functionality create a new standard for the kind of games and toys we hope to be reviewing in the future. As you become more familiar with the standard set, consider investing in an expansion set. Cuboro Duo ($84.95) adds double tracks, so you can race two marbles at a time. As amazing as it is that they managed to carve all those curvy tracks and tunnels into hardwood, the added game play is even more amazing. The words "quantum leap" come to mind. There are also "Six Packs" available, at $19.95 each, for yet more amazement.

Finally, trivial as it may seem, I also really appreciate it that the manufacturers invested in a box that was hefty enough to store this significantly hefty toy.

In case you were wondering, "Cuboro is manufactured...by a small, family-owned woodworking and toy company in Switzerland. The beech wood that the Cuboro blocks are made from is harvested by the family in an ecologically sound manner. The excess wood left by the manufacturing process is not discarded; rather it is burned in the kilns that methodically dry the blocks to ensure that they maintain their precise shape and character."

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Tangles

When I first wrote about the uses of Tangles in a brainstorming meeting, I called them "don't worry beads" because I found them to be so wonderfully fingerable. Twisting them endlessly, they occupy the hands and free the mind. When I discovered that Tangles are like Pop-it beads, and can be separated and rejoined into endless patterns and variations, I realized that I had in deed found a toy worthy of individual and collaborative contemplation.

All this is by way of introduction to what I recently discovered to be a world of Tangle Creations. It has evolved into its own franchise of Tangle puzzles and games. For example, there's a Tangle imprinted with card symbols. Called "Cut the Deck," it's imprinted with different card game symbols. As you twist the Tangle into different configurations, you can align different combinations of cards. It's a fascinating story of play and invention -a story well-worth reading.

For those who prefer elegance to pop-it-ability, there's the Museum Size Tangle Chrome - all metal, smooth-turning, manifesting pure executive-worthiness, as well as the smaller, small size chrome Tangle for the junior, or more manifestly frugal executive.

More than a toy, Tangle, at least according to its promoters, is a tool for world peace! Kids tangle. Business people Tangle. Art lovers Tangle. Even therapeutic Tangles!

The inventor, Richard Zawitz, has developed Tangles into an innovative, and remarkably creative industry, reflecting his equally remarkable, and industrious playfulness. Here's more about him, his invention, and his art.

As a work of art, a toy for all ages, a meditative plaything, and incontrovertible evidence of the power of play, Tangle gets the Major FUN Award.

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