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Bob Gregson - Defender of the Playful

There's a work of art hanging on one of the walls of Bob Gregson's studio. It's a framed letter that Bob had notarized. It reads: "Bob Gregson has never done a work of art in his entire career or anything that remotely resembles one."

With this, he has managed to transform what anyone else would consider to a profound insult into what, oddly enough, is a testimony to the playfulness that he has brought to art - or is it the art he has brought to his playfulness?

In an earlier post, on Deep Fun, I called Bob an "artist of whimsy and delight." Most recently, Bob's nephew produced a short documentary that made me realize I need to write about him again - this time to grant him the much-deserved honor, benefits, and privileges of the title "Defender of the Playful."

The video is just long enough to hint at the depth of his playfulness - a clear enough hint to allow me to demonstrate why I have such a deep appreciation for his work, his lifelong struggle to share it, and his many delightfully provoking accomplishments.

Upon learning of this award, Mr. Gregson responded: "I am humbled at this honor. As you've taught me (and I think you said) 'play is a terribly maligned word.' And it is true – and when you make 'art' (or 'fart' which is 'fun art' as one 13 year old called my work) it is really hard to get people to understand. But then again, if they understood they would be very self-conscious of the subtle decisions that one makes to create a comfortable and safe play-space. But with all that said, it REALLY comes down to my selfish desire to have fun – and the more I can twist the rules around, the more I can get people to play – and thus allow me to play too. This reminds me of a student paper that someone did a few years ago when I was a guest teacher at a 'Creativity Class' (whatever that is!). At any rate, I had college students working in teams to make buildings in which the team could fit. Newspaper was the medium. One student wrote in her report that 'it was clear that Mr. Gregson could hardly restrain himself from participating.' And it's true. I can't help myself. "

Bob Gregson is gift. And here he is, for you to enjoy.

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Kim and Jason Kotecki - Defenders of the Playful

First, take a minute to read how Kim and Jason Kotecki explain their passion for play:
"...we’ve made it our mission in life to uncover the secrets of childhood and share them with others. We’ve written books, conducted interviews, experienced exciting adventures, and traveled all over the place inspiring and encouraging audiences to live life with less stress and more fun."
Sure, they're being funny. They're inventing silly words like "Adultitis" (they even have a "test" you can take to see if you are a "carrier"). They're cute. They're talented. They're very much in love. They have tremendous energy. And they're channeling all of that into helping people embrace life.

It was their most recent book, There's an Adult in My Soup, that made me realize that these people really aren't kidding. Every little story is their little book is funny, touching and freeing. No matter how playful you think you might be, each story brings you insights into yet another dimension of playfulness. No matter how important or responsible or hard-pressed you are, Kim and Jason show you that it's still OK to play. You can object to their depiction of what it means to be "adult." You can argue about their definition of maturity. But you can't deny that Kim and Jason are genuine Defenders of the Playful.

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Arvind Gupta - Defender of the Playful

Arvind Gupta, teacher, physicist, maker of toys from trash, has received world-wide recognition for his "outstanding contribution in designing science teaching aids for young children."

His website features an incredibly generous (more than 600) collection of toys, made mostly from found objects, each exemplifying the intrinsic fun of science. Each toy pictured includes easy-to-follow, well-illustrated instructions for making your own.

He has written extensively, and been written about even more extensively. He has been recognized by "several international organisations such as UNESCO, UNICEF, International Toy Research Association, Halmstad University, Boston Science Centre, MIT (Media Lab), Walt Disney Imagineering and Research, Auhof Rehabilitation Centre, Hilpolstien, Germany and the International Play Association, Finland. As a UNESCO consultant on science education he has been invited to share his experiences in science teaching with teachers of several developing countries. He has been actively associated with the Bombay Natural History Society, Conservation Society of Delhi, Spastic Society of North India and the Bharat Gyan Vigyan Samiti. He is an advisor to the National Book Trust on popular science books. He has received several awards for his outstanding contributions. These include Eklavya Award (1982), the inaugral National Award for Science Popularisation amongst Children (1988), Hari Bhau Mote Award of the Marathi Vigyan Parishad (1988), a special award given by the National Association for the Blind for designing teaching aids for pre-school blind children (1991), Granthali award for his book Khel(1992), Ruchi Ram Sahni Award for science popularisation(1993)and the Hari Om Ashram Award by the UGC (1995)."

Arvind Gupta comments: "I work in a Children's Science Centre in the City of Pune in India. I have been making simple science toys for children for over 25 years. The Internet provided me with a tool to share them with children all over the world."

On behalf of the children of the world, Mr. Gupta, allow me to express our respect and gratitude, adding to your copious honors the title Defender of the Playful.

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A Book of Lenses, A Game of Lenses, and Jesse Schell, conceptual optician

Dear Jesse Schell,

I know, I know, you sent me a copy of your book and your card deck. Me. That was no business card. It was a sizable gift. And by it, I am honored you thought my opinion worth the investment. And I’ve been honored now for maybe a half year and I still have written barely anything about your work. Not about how deep it is, how thorough, how it touches the very same things I would hope to touch upon if I were writing about the art of game design. How it goes further, even, instantiating and substantiating, almost tangibly building the sensibilities that are central to the art of designing for fun.

The Art of Game Design, a Book of Lenses. Exactly. A book of ways to look at games, through different perspectives, through different paradigms, like, for example, fun.

If I hadn’t been so busy with moving and traveling and redefining my pschyo-ecological niche, I’d have told everyone about what you have accomplished here, how even the “game” you made up, with that beautifully rendered deck of cards, each acting as a “lens” (very deep concept here, lens) through which you can see and even judge the nature of the game, as it were. How you actually made an genuine game that can truly be played for fun. And yet, with serious import and surprising value…A game that can be fun to play and still border everso closely on what one would call “serious” – full of purpose and significance and learning objectives and messages, even – fun of a very useful kind.

This in itself is an accomplishment that would send especially me into paroxysms of praise and public cavorting. And yet, until now, I remained silent.

Alas for the exigencies that kept me from this for so long. I embrace thee, Jesse Schell, with gleeful noise, and hereby, for as long as the connection lasts, bestow on you the Defendership itself.

Jesse Schell. Author of the Art of Game Design, a Book of Lenses. Designer of The Art of Game Design: a Deck of Lenses. Industry veteran. Leader of a "highly talented group of artists, programmers, and game designers." Defender of the Playful.

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Helena Kling - Defender of the Playful

I only met Helena Kling a few years ago, though we've been corresponding for what seems to be at least a lifetime. Each time we've managed to get together (she's in Tel Aviv), I've been astounded at her energy, her vision, her generosity, her passion for play.

There's very little about her work on the Internet. That makes a lot of sense, given that Helen is so completely focused on participating in the experience of play. Not just writing about it or teaching it, but living it. Luckily, someone thought to write a Internet-accessible article about her. Which, at last, gave me this opportunity to learn more about her work, and a very good excuse to sing her praises, at last.

The article, written by Mel Bezalel for the Jerusalem Post, must have been a real challenge to put together. Helena is so vibrant, so enthusiastic, has such a wealth of knowledge, and is so completely playful that it's almost impossible to convey the breadth and depth of her delightful gifts.

The reporter notes: "Kling's mantra is that 'play is important for families' and increasingly, this goes well and beyond childhood." All the way to grandparenting. The reporter notes: "'Buy something you like that you'd like to play with" is her recommendation, as parents and grandparents should be a part of the child's play. This idea of a shared experience motivated Kling's introduction of English storytelling at the center five years ago for grandparents and their grandchildren."

Kling is outspoken and unafraid. Especially when it comes to educational games. "If it's got 'educational' on the box," she says, "don't buy it...There is so much other stuff you can buy and have fun with, why have a piece of cardboard where a child throws dice and goes round a board and doesn't get anywhere? Besides...'educational' games are the first to be ejected from game collections."

Helena Kling. Defender of the Playful.

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Olga Jarrett

You remember my article Where have all the players gone. That was the last time I wrote about Olga Jarrett.

The last time I met Dr. Jarrett was in a hotel lobby in Atlanta. She brought an oscilloscope. One that she had made. Out of a can, a mirror, some rubber bands, and a toy laser-pointer. She was radiating delight, not just because her junk-built toy oscilloscope really and truly worked, but because of the sheer fun of it all. [Olga comments: "The "oscilloscope" was really mostly invented by Bob (my husband). I was looking for a way to show how sound vibrations can be shown as light and had picked up the idea somewhere to make an "oscilloscope" that could be used in the sun. But since I taught evening classes I was looking for something that could be used at night. Bob came up with the idea of attaching a laser. We really had fun making it and it is a great experience for my students. We also made them as Christmas presents for family and friends one year."] And that moment of meeting her, was, more than any of her many accomplishments, what it finally took, maybe two years later, for me to recognize her as a true and genuine Defender of the Playful. Experiencing her unabashed playfulness was all I needed.

Here, from her manuscript "Drawing on the Child's World: Science Made Relevant" is another example of how Olga plays:
"Science textbooks often emphasize such concepts as the parts of a flower, the difference between igneous, sedimentary and metaphoric rocks. Teachers instructing from such textbooks often stress vocabilary and facts...My first son failed a test on spiders without ever having looked at a spider in school...Make science relevant by drawing on the child's experience. Encourage curiosity. Make learning challenging and fun, and children may be more likely to take elective science courses in high school."
"Counting takes on new meaning when children count the spots on ladybugs to determine if they all have the same number..."
"(use) measuring sticks, thermometers, scales and timers (to) determine without guesswork who has he longest hair, how long a worm is when stretched out/scrunched up, how fast a pumpkin grows...." "see how many drops of water you can drip onto the face of a coin before it runs off. Then flip over the coin and try the other side."
And here, from the Georgia State University, an all-too-abbreviated summary of her work`:
"Dr. Jarrett teaches science methods in the Early Childhood Education's Urban Alternative Preparation Program. She is a University Fellow in the Urban Atlanta Coalition Compact, an Annenberg funded project whose purpose is excellence in education for African American students. She also serves as a project coordinator of Project DOVE (Drop-out, Violence Elimination), a systematic prevention/intervention program which includes mentoring and a curriculum on empathy, impulse control, and bully prevention. Dr. Jarrett's research has focused on recess and playground behavior, bully prevention, effective teaching in urban schools, and effective methods of teaching science (pre-k to fifth grade). Her most recent research was published in School Science and Mathematics, and The Journal of Educational Research."
Former president of The Association for the Study of Play, currently president of the American Association for the Child's Right to Play (IPA/USA), U.S. affiliate of the International Play Association, Promoting the Child's Right to Play, Dr. Jarrett is, in every sense of the word, a Defender of the Playful.

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Garry Shirts - Defender of the Playful

I've known Garry Shirts for at least 35 years. I first became familiar with his presence in my particular universe when I was running the Games Preserve and writing for a rather esoteric publication called Simulation/Gaming/News.

When I was early in the process of gathering a rich enough collection of games to give people a direct experience of the scope of all things gameful, Garry was kind enough to send me two of his simulation games: BaFa' BaFa' and Star Power. These games added a playfully profound dimension to the entire collection and purpose of the Games Preserve. I and the people who came to play with me learned so much from experiencing each of these games - not only about a very important genre of games (now known as Serious Games), but also about the depth and truths that can be revealed in a well-designed invitation to reflective fun. So Garry became a valued resource and friend. And later, when I moved to California, even more valued.

Very recently, Garry happened to be in Indianapolis. He was here as part of a multi-leg tour, teaching his Ba'Fa Ba'Fa game to help people understand a little more about the underlying dynamics of diversity. He invited us (my wife and myself) to breakfast, and our meeting was delicious in every sense. I brought him a copy of Junkyard Sports, as a gift, a token, a tribute to our long-standing friendship. He thumbed through it for a few minutes, and then looked at me with such love and understanding, and said: "You know, Bernie, the person who learns the most from a game is the designer." And in that one sentence summed up pretty much everything I've been teaching about games and play for the last 40 years.

This insight and understanding suddenly coalesced for me. I was able to put all those years of knowing him together, and give his remarkable presence in my life a title. Garry has been, and is, in every sense, a Defender of the Playful. He plays from the heart. He teaches from the heart. He is as wise as he is loving. His games have taught and touched the hearts of thousands of students and teachers and business leaders - vividly, playfully. His presence is a gift to all who receive it.

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Brian Sutton-Smith - Defender of the Playful

Brian Sutton-Smith (shown here with a passel of his playful progeny) - the same guy who said: "The opposite of play is not work, it's depression" - has been a friend of mine for 35-some years. I first came across his name in a book called The Study of Games that he and Elliot Avedon had co-authored. I was at the time working on my Interplay Games Curriculum, and was in the heat of searching for everything I could find out about games and the study thereof, and this particular book turned out to be a godsend. The next godsend occurred a few years later when I discovered that he was teaching at the University of Pennsylvania. I don't remember exactly what the next steps were, but for several years he brought his classes to my play study retreat center, the Games Preserve, and he, his students and I shared some wonderfully deep play together.

Dr. Brian Sutton Smith, author of The Ambiguity of Play, Professor Emeritus of the University of Pennsylvania where he taught in the Graduate School of Education and the Program of Folklore and Folklife, had this to say about himself:
"first of all I don't consider myself just an academic. I have reached that point in life where my initial pretenses of being a scholar and of being impersonal no longer serve as a convincing dis guise for myself. I've come to believe that a central issue in understanding life or social science or gaining wis dom about anything that is significant is to determine the way in which one's own internal narrative interacts with their personal scholarship. In New Zealand where I was born, I was deeply influenced by my aggressive and physically active older brother into considering play largely as a matter of power. My father was the Wellington chief postmaster who longed to be a university professor and was active as a storyteller and amateur actor. From him I got my academic interests in drama and in stories. These individuals certainly have influenced much of my life. I wish it was sufficient simply to announce that I have been persistently interested in play and that I think it's important." (from an interview with Dr Stuart Brown).
Dr. Brian Sutton-Smith, "...persistently interested in play and...its importan(ce)," Defender of the Playful.

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Reb Zalman

I met Zalman more than 30 years ago. We have been friends ever since that first meeting. Deep friends. Sharing with each other our most profound insights, and our equally profound laughter.

Of all the people I've known who have had a positive influence on religion - any religion - Reb Zalman has been one of very few who has been a voice for playfulness as much as a voice for spirituality. With Zalman, there really is no difference. His playfulness has helped thousands of people to reclaim their spirituality, renew their connection with religion, and redefine both. He has gone far beyond Judaism, making connections between spiritual disciplines of every religion he can touch. And his touch is as light as it is enlightening. He brings love and laughter to all those who hear him. When he leads people in prayer, he also leads them in dance and song and an ever-deepening joy.
It is not an easy path he has chosen for himself. Zalman is widely known as a champion of silliness. Religious people tend to take things very seriously. So, for many, he is seen as a threat. Virtually unsupported by the establishment, he has found his own support. His laughter draws followers. His faith sustains them. His playfulness heals them. Instead of denying the forces that have denied him, he affirms those very traditions, and goes at least one step further. He embraces the best in all traditions, he celebrates the deep fun of each, and the deeper delight that exists between them.
Zalman Schachter-Shalomi, Defender of the Playful.

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Improv Everywhere - Defenders of the Playful

If you've been watching any of the many well-documented, pervasive play antics of Improv Everywhere, you'll understand why they are being presented with the coveted title of Defender of the Playful. You may even, given such spectacular displays of in-your-face playfulness as in the Frozen Grand Central and Food Court Musical events, wonder why it took us so long to acknowledge their contribution to playfulness anywhere. Clearly, they are breaking boundaries, bringing play where no play has dared to go. And their MP3 Experiments are as least as fun and surprising and play-engendering for the participants as they are enticingly puzzling for their unsuspecting audiences.

But for me, it wasn't until their most recent mission, the Surprise Wedding Reception, that Improv Everywhere demonstrated the kind of playfulness that the award was created for. Take a look at one of their most celebrated, and closely related events, called "The Best Game Ever." This, too, was a surprise, and it most definitely led to the delight of everyone involved, players and performers. But unlike The Best Game Ever, the couple who served as the focus of the Surprise Wedding Reception were not so much surprised as they were invited to play. Though the host wasn't above the minor subterfuge of passing himself as a representative of the Mayor's Office, and describing the event as a "free wedding reception," this enlightened willingness to include everyone, the receivers as well as the givers of the performance, led to something that seemed to me much more inclusive, and, because of that, much more of an accomplishment for all playkind.



from Bernie DeKoven, funsmith

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The Grass Stain Guru - Defender of the Playful

Read, for example, this blog post describing 10 More Can't Miss Childhood Moments. Then read the Ode to Dirty Sneakers. And then Kids Choice: Self-Directed Play. Then go on to read this entire gem of a blog. Then you'll understand ever so incontrovertibly clearly why Bruce Williamson nominated Bethe Almeras to join the much-honored ranks of Defenders of the Playful.

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Alexander Calder - Defender of the Playful



Sculptor, inventor of the mobile, Alexander Calder, receives our first posthumous Defender of the Playful award.

Watch the video to find out why.



from Bernie DeKoven, funsmith

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Dr. Peter Gray, Defender of the Playful

In a previous post, I cited an article by Dr. Peter Gray, who writes a blog called Freedom to Learn, published by Psychology Today. After a brief, friendly exchange of emails, Dr. Gray agreed to share his entire paper Leisure Play is Important for Human Collaboration with us. You can download it here.

Coincidentally, his blog currently features an article of similar noteworthiness called "Social Play and the Genesis of Democracy," in which he writes:
"Children cannot acquire democratic values through activities run autocratically by adults. They can and do, however, experience and acquire such values in free play with other children. That is a setting where they are treated as equals, where they must have a say in what goes on, and where they must respect the rights of others if they wish to be included."
Clearly we have found yet another Defender of the Playful.




from Bernie DeKoven, funsmith

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The A-Z of Playfulness


This cow is brought to you courtesy of BePlayful.org. It lives on a page devoted to the A to Z of Playfulness. Here is a taste of this significantly playful pith:
angels, n. ordinary people
creativity, n. being yourself
danger, n. boredom, blind habit, addiction, workaholism
happiness, n. gratitude for being alive
laughter, n. the noise of a person fully alive
magic, n. reality
This most playworthy site is written by David.
"David is a part-time student, part-time freelance writer, part-time peace activist, and full-time play maker.

"He is married to a beautiful lady called Siona, hasn’t eaten meat for three years (except for one minor disaster in a kebab shop), and rides a folding bicycle.

"David can be followed on Twitter, Stumbled on Stumbleupon, Dugg on Digg, and photographed on Flickr."

David is also hereby and forthwith granted the right to be known as: "Defender of the Playful"



from Bernie DeKoven, funsmith

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Purveryor of Playfulness

She calls herself Danna Bananas. Clicking through her online store, also called Danna Bananas, is an adventure in whimsy. She has assembled a collection of some of the most novel novelties I've ever encountered on one site - page after page of wacky, funny, laugh-provoking, and often genuinely playworthy tchotchkes.

Take, for example, Airfork One, "made of sleek stainless steel encased in food-grade, dishwasher-safe silicone. Just the thing to bring those mashed potatoes and peas in for a safe landing...Packed in a recyclable clear PET box." It's a fun thing. It's a functional thing. It is sensitive to the realities of child-rearing - embodying a game that hundreds of thousands of parents have played with their babies as they often desperately try to get them to finish their food.

It is for these reasons, and others manifesting themselves throughout her website, that Ms. Bananas joins the ranks of the select few, to be known now and forever more (or less) as a Defender of the Playful.

Danna Bananas, DotP, has managed to share with us her gift of playfulness. She offers us and the rest of the known universe access to silly, sometimes remarkably inexpensive (c.f. Finger Twister), sometimes the semi-miraculous (c.f. the bouncing-on-water Waboba Ball), and often the actually somewhat practical (c. also f. the Banana Handle. Again I quote: "...very appealing non-slip handle grip! You’ve never seen a chimpanzee burn himself on a hot pan, have you? Of course not! That's because Banana Handle's heat-resistant silicone construction protects hands, both human and primate. Slide the ripe yellow peel onto any pan handle and you are fully protected, hands down.") - inviting laughter, paving the way for play. And US residents don't pay tax! What more, I ask you, could you ask?

Tweet her on Twitter.

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Games Above Board - An interview with designer/entrepreneur Martin Samuel

I was contacted by Martin Samuel of a company called Games Above Board. As I looked at his site, I got the impression that this game company was created by someone with a real passion for fun. I responded to his email, asking to know more about him, and his games. His response very much confirmed my suspicions:
Born and raised in Kenya, without the dubious benefit of TV, my Grandmother taught me all the classics (chess, draughts/checkers, backgammon, Ludo/Parchcheesi, Monopoly, Scrabble and any number of card games) and, as an only child, I played games with adults more often than with kids my own age.

It was a 1994 New Year's Day Resolution to accomplish something (anything) and by 07.01.94 I self-published Eclipse, my first 2-player abstract strategy board game, which went on to become Hijara courtesy of the now defunct Great American Trading Co. and listed in Games Magazine Top 100. Here's what the The Scottish Boardgames Association have to say.

My company, Games Above Board is a shop-window for my creativity and its wares are (possibly) for the enjoyment of others. I am also a drummer (professional for 20 years) and (published/recorded) lyricist. One of my song co-writes, "Turn To Me", is soon to be released on a new CD by my co-writer Lisa Nemzo.

My company's goals: It (hopefully) may inspire others to look within themselves, find their own forté and pusue such as, there is no guarantee of financial reward but in doing so, the sure sign of success is the satisfaction... and happiness happens!

And you may quote me on the following:

What is the yardstick of your success? I measure mine in happiness.

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The Homemade Games Guru

Luanga Nuwame, the Homemade Games Guru, has dedicated considerable effort to teaching people how to make their own home made games. A professional game designer himself, Lue has produced a series of instructional videos on the design and production of personalized toys and games using only household materials. For example, a homemade beanbag toss, and, for another example, a set of magnetic refrigerator checkers.

For Lue, the making at home part of the homemade game, regardless of what game gets made or whether or not it's actually made at home, is key. Because, he explains, if you make a game, you can make it your own. You can embed pictures of family members or photos of last summer's vacation, making the game into a unique expression of the people for whom it is designed. The people at home. Yourself. Your extended family and friends.

Lue believes that making a personalized game helps people create something meaningful for them, personally. The "deep" fun part of it all, comes from people making the game together, for each other, and from the experience of seeing each other play a game that really reflects their lives together - experiences, favorite things, silly memories.

Making a game together helps create a closer family, explains Lue. "The fun of it lies in the interaction, conversation, contact with everyone. At the same time, making a game that allows you to express "you," means that every time you play the game, you are the star. Having something unique, that expresses me, uniquely, is deeply fun."

As a designer and instructor, Lue sees himself as being able to give families something that is really up to them to interpret, to personalize. He focuses on giving families the basics, knowing that with this kind of clarity, families and friends will provide their own content and ensuring it reflects their own selves. And therein, in the playful and personal connection between parent and child, friend and family, explains Lue, lies the fun.

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Gwen Gordon, Defender of the Playful

Last November I wrote about Gwen Gordon, and her remarkable article "Play, the Movement of Love." Today, I am pleased to share her new website with you.

Gwen is a remarkable spirit, who has brought her profoundly play vision to as many people as she can touch, and there are many, all over the world. You can read and witness more of he work here. Download her videos, her essays, her stories. You will be inspired. And maybe even a little bit transformed. There is so much there. I leave you with a small taste, from her essay "Laughter for No Reason," in which I am anonymously present, hence, deeply drawn to:
"I notice that whenever I lose my sense of humor, it’s a sure sign that I’ve lost my perspective. As a friend of mine likes to say, 'the truth shall make you laugh!' No matter how difficult and heavy the facts might be, facing them makes us lighter. The truth makes us laugh because, after all, it sets us free and when we’re free, we’re free to laugh. With every joyful breath, we assert our freedom, reminding us that even ordinary life rests inside a bigger enchanted game, a larger truth in which all things hold meaning."


from Bernie DeKoven, funsmith

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Patty Wooten - Compassionate Humor

Nancy Nurse is one of the three clowns developed by one of the few people I know who has mastered the art of compassionate humor, Patty Wooten. Patty becomes this particular clown as part of her effort to lighten the often overwhelmed hearts of the nursing profession. Nancy Nurse, explains Patty, "is a wild, red-headed clown, armed with a combat belt of weapons; such as, bedpans, urinals, enema buckets, and over-sized syringes used to fight disease.. Her stethoscope is made from a garden hose and a toilet plunger which is great to use on those big-hearted patients... it can also be used to relieve constipation!"

Several years ago, Patty came down to one of my seminars at the Esalen Institute. She made us laugh so hard, and so deeply, and with such a loving purpose that, for many of us, fun became even more functional, even more central to our reasons for being.

Patty's attempt to bring a little joy to those who so desperately need it, has been a constant struggle for her. Bottom-line priorities, twelve-hour days, scant appreciation for their dedication and skills have all but overwhelmed the caregiving professions. And yet, Patty continues, when- and wherever she can, to heal with humor, to soothe with silliness.

Patty Wooten, Defender of the Playful.

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Of Work and Wonder

Read this:
REJUVENILE (made) a brief appearance this (Monday) morning in the first hour of ABC's "Good Morning America" in a story about play at the workplace. News flash: work is boring. A few office monkeys are fighting back with inter-department playground slides, break room foos-ball tables and other goofy innovations. Cue remark from yours truly on the importance of play and fun in the workplace and how these changes reflect the larger rejuvenile phenom.

One remark is unlikely to make the cut -- too often, the merry chattering bosses who institute "playful" reforms are putting window dressing on salt mines. There is little more infuriating than having a Wacky Fun Day hosted by an employer who skimps on health insurnace or restricts family leave. I don't think there's any doubt a genuinely playful attitude toward work can benefit both worker and the bottom line, but it's not about climbing walls or bobbleheads. It's about doing our work with the same wonder and imagination and sense of fun that too many workers ditch in the name of professionalism.
Christopher Noxon, you, too, have earned the full panoplay of rights and privileges due to a "Defender of the Playful"

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Matt Weinstein, Emperor of Playfair

Matt Weinstein, "Emperor of Playfair" has been advocating fun to colleges and business around the world. He and I started Playfair together at the Games Preserve, and he has taken it beyond our wildest hopes, and most ambitious dreams. Matt is the co-author of several entertaining enlightenments, like the book Work Like Your Dog

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Bruce Williamson - Certifying the right to play

This is a picture of Bruce Williamson, at 2 years of age, on his way to becoming author of The Certificate of the Right to Play. With this certificate, you, too, can become "A lifetime member in good standing of the Society of Childlike Grownups." It is a delightful thing, this significantly silly certificate, demonstrating a keen, honest, heartfelt understanding of what it should mean to be a grown-up.

It comes from a fellow named Bruce Williamson, whose remarkably mature understanding of the nature of childlike grownuphood is reflected with clarity and a certain hard-won innocence on his Society of Childlike Grownups chock-full-of-resources website. Devoted to teaching us how to become Childlike Grownups, the Society offers us a spare little website, and yet it presents a rare depth of playful wisdom which is evident just from the titles of its main pages:
Amazed that I hadn't encountered Bruce before, I called him up, only to discover that we had met at the Games Preserve more than 25 years ago. Though we haven't crossed paths again until now, Bruce is clearly a fellow traveler, and a gift to all of us who follow the Playful Path.

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Putting a Face on Time

Of all the endearingly silly ways to watch yourself waste time, Daniel Craig Giffen's Human Clock is by far the most of both - endearing and silly, which explains why it is a recipient of the coveted Major FUN Award.

Everything on Giffen's site shows an almost maniacal dedication to human-scale whimsy. There are three clocks: digital, analog and text. Each mode is sillier than you'd expect it to be. To change between clocks, you go to an equally silly, but fully functional control panel that looks like something drawn by a fifth grader, and acts like a grown-up web interface. Try all three.

Then there's artist Yugo Nakamura's Industrious Clock. Not as human, perhaps, but it definitely conveys a certain "hand-made" humor. Nakamura's art, and playfulness, are even better represented by his "Surface" collection. Click on the small circles on the bottom of the page to explore.

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Ze Frank, Prolific Player

Ze Frank receives the Major FUN Award for being perhaps one of the most prolifically playful presences on the web.

There are so many examples of his work that he is sharing, virtually for free, that it is difficult to select any as truly exemplary. Let's begin with this rather straightforward collection of virtual matchstick puzzles. Why? Because it's what you'd expect from a collection of virtual matchstick puzzles: clear, challenging, easy to use, fun to solve. Not particularly playful, but respectful of play and the needs of players. Now let's try just one more game-like experience. It's a Memory Game. All right, it's Concentration. But notice how each image is animated? Now it's truly a virtual game, not just translating a card game into the electronic medium, but transforming it.

Now take a look at Ze's Animated Snowflake. Not a game at all, but a unique bit of interactive delight. Technologically sophisticated. Easy to understand. Lovely to behold.

And here's one more, well, maybe two more examples of yet another gift of Ze's playfulness. It's called "Blow." It's an invitation. People are asked to send in a picture of themselves, blowing. Ze adds their picture to a growing blowing collage. It's, well, silly. It's also an invitation to fun and sharing and community. And here's one more: My Cat Annie. It's a statement, is what it is, of the further reaches of Ze's playfulness. And, for those of us who wonder whether this world can be made more fun, it's a reason for hope.

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Ferry Hailm, Whimsymaster

The world of compter games, and, consequently, of computer game players, can get very harsh. Despite the endless possibilities of faster processor and more graphic glories and completely surrounding sound, most of our games are given over, as we are, to violence. Not that violence can't be fun. Not that there's anything wrong with violent games. Just that there are far too few respites. Ferry Halim is one of the few. A true respite.

Ferry Hallim demonstrates that all it takes to make something as interesting to play with as violence is a little applied whimsy.

Whimsy. Hallim is a master of it. His games are true diversions, invitations to worlds that simply don't take themselves very seriously. He is the creator of light-hearted games that are bouyant enough to lighten-up even the dark of desire and the heavy of heart - at least for a few minutes. Like the game Summer Walk, where you make three bird-like things hop into the good floating things, to the tune of the pleasant guitar. Or A Cupid's Day where you, as Cupid, shoot arrows into clouds.

Whimsy. What a powerful concept.

Ferry Hallim is the newest inductee to the Major FUN Hall of Fame.

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Streetplay

There's a lot of reminiscing going on about how kids used to play back in the days when kids were kids. It's a good kind of reminiscing, a sweet nostalgia for the inventiveness and irrepressible, undeniable spirit of play. Unfortunately, we almost always follow those moments of wistful wonder with the conclusion that kids nowadays just don't do those kind of things.

Streetplay is a faith-restoring site - restoring our faith both in our memories of childhood, and in childhood itself. Streetplay's collections of photographs documenting actual kids in actual play, here, and around the world, yesterday, and today, provides us with incontrovertible evidence of the preeminence of the playful spirit.

Then again, there's the nostalgia part. Surely you didn't forget those long summer afternoons playing Stickball? And who could forget Halfball? Or, for that matter, Skully? Reading about those games, seeing the photos and film clips, even if you never played them, is a journey into the past, present, and future of fun. It not only documents what we used to do, it reminds us that we can still do those things, that we have a heritage to pass on to our children and children's children. And our children, and children's children have a heritage to pass on back to us.

This is a remarkable site. Rich in depth and detail, preserving and nurturing a wealth of rock solid invitations to play. It is free. You can help support the site by purchasing cool stuff from their store. There are no advertisements. A genuine gift to us all.

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Public Art, Public Play

Today's Major FUN Award goes to Rafael Lozano-Hemmer for his "Relational Architecture" projects, as exemplified by his body movies piece - (this link takes you to a very large quicktime movie, requiring a fast connection and great patience - all well worth the effort).

In this remarkable work of art, Lozano-Hemmer invites people to play via complex and subtle uses of light and technology. I quote from his website:

Body Movies transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors. However, the portraits only appear inside the projected shadows of local passers-by, whose silhouettes measure between 2 to 25 metres high, depending on how far people were from the powerful light sources placed on the floor of the square. A custom-made computer vision tracking system triggers new portraits as old ones are revealed.

Body Movies effectively transforms a public square into a public playground, where strangers play with light, shadow, and each other. It illustrates every principle I can think of that characterizes an effective play environment: It supports almost any degree of involvement. Players can choose to ignore it completely. Players can watch other players at play. Players can dip into and out of it at will. Players can get silly and stay safe, get serious and take risks, become fascinated and fascinating, play alone or in groups. Players can spend hours figuring out how to make it do things.

Lazano-Hemmer came to my attention via an email I received from Madamjujujive, aka Julie Ferguson, a contributor to two of my "Blogs o'Fun" - Metafilter and Everlasting Blort. She knew that I'd be at least as excited as she was about her discovery of the art of as described in this discussion on MetaFilter. I mention this by way of thanks, to Madamjuvujive, Rolo, who passed the lilnk on to the MetaFilter community, and to the many wonders and powers of we who blog.

Want to see more of Lazano-Hemmer? He recommends HUMO: A mobile platform for the rapid deployment of huge images and his "ambitious net project" Vectorial Elevation.

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