major fun - the awards
The MAJOR FUN Awards: October 2004

 

The MAJOR FUN Awards

Games that Make you Laugh

Snorta

Snorta is even simpler than the rules make it out to be. And more fun. There's a deck of 100 animal cards. The deck is divided equally between 4-8 players. Players take turns exposing the top card in their pile. When cards match, the first player to make the sound of the other player's animal wins.

Other player's animal? Well, see, there's a bag full of plastic animals. Really nicely sculpted and painted cartoonishly funny-looking animals that live in a cloth drawstring bag. Each player picks, and that becomes the player's animal. And that animal gets hidden in a similarly nicely sculpted barn-like, doghouse-looking thing. So you have to remember everybody's animal. Which isn't so easy - especially when you're looking at cards with other animals printed on them.

If you lose, you have to pick up all the cards that the other player has already turned over. Depending on how long it's been since a match has been drawn, that pile can get punishingly large. So the tension builds. And the excitement mounts. And the laughter frequently turns into something approximating hysteria.

And then there's these occasional "swap" cards hidden in the animal card deck, which let you draw a different animal from the animal sack. Just in case people actually get too good at remembering the animal you used to be.

The mechanics of the game are subtle enough to make you want to play again and again. Even though a match can only involve two players at a time, all players are engaged. If you're not one of the players involved in a match, your pile just grows one card larger - making the possibility of success next round even that much more enticing. If you have a match fight with someone with a large pile, and you lose, it makes the loss that much more punishing. Combine the visual and memory challenge with the sheer silliness of people making animal noises at each other, and you get Snorta - a Major FUN Award-winning party game that's competitive enough to take seriously, and silly enough not to care. Snorta is an ideal family game - one that adults can enjoy (our Tasting group ranged in age from 7-63, including a couple of advanced teens) as much as their kids.

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Pop Earns First Major Fun Advergame Award

I am apparently about to grant the coveted, and also first Major FUN Award for Advergame Design to a company called "Pop."

Advergame? Well, we're certainly not talking infotainment here. We're talking genuine game, with all the fascination and replay value therein implied, designed specifically to promote a commercial product. Like, for example, the cybersolitaire game RSVP and the evermore puzzling Open House, both created for Lifetime Television. Not to mention the lightning fast poker-like game of Lucky 8s created for Puma. Each uniquely hypermediated. Each significantly playworthy.

It's an amazing feat of game design, really, when you can make a commercially-supported game that respects its players - offering genuine invitations to play, and yet clearly inviting the player to think about the product or company sponsoring the whole experience. It restoreth the soul almost as much as it filleth the wallet.

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First Major Fun Advergame Award Goes to Pop

I am apparently about to grant the coveted, and also first Major FUN Award for Advergame Design to a company called "Pop."

Advergame? Well, we're certainly not talking infotainment here. We're talking genuine game, with all the fascination and replay value therein implied, designed specifically to promote a commercial product. Like, for example, the cybersolitaire game RSVP and the evermore puzzling Open House, both created for Lifetime Television. Not to mention the lightning fast poker-like game of Lucky 8s created for Puma. Each uniquely hypermediated. Each significantly playworthy.

It's an amazing feat of game design, really, when you can make a commercially-supported game that respects its players - offering genuine invitations to play, and yet clearly inviting the player to think about the product or company sponsoring the whole experience. It restoreth the soul. It might as well filleth the wallet.

Game manufacturers, please click here for more information about the award program

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