major fun - the awards
The MAJOR FUN Awards: August 2003

 

The MAJOR FUN Awards

Games that Make you Laugh

Catch 22

Catch 22 will remind you of Parcheesi, which, as everyone knows, is a derivative of the ancient Indian game Pachisi, which has only a little to do with why this game is so darn much fun. The Pachisi-likeness of it all has something to do with the fun - it makes the game feel familiar and that much easier to learn. But let me tell you right now, what we got here is as much like Pachisi as chess.

Yes, there's a bunch of plastic pawns, but you get only one. And there's a die - only one. And there's a board with a track on it - only the track is much more complex. And then there's this bunch of plastic blocks - 5 for each player. And a big bunch of little plastic poker chips. And that, equipment-wise, is basically it.

But the game itself is far more than a race. It's a vendetta.

See, you roll a die and hope that eventually you land on a space with some chips on it. So you can get those chips. Which is cool. And then, once you get enough of them, you try to find the closest open path to one of the finish squares. So you can win. Except if anyone lands on you, that person gets your chips. Which means as soon as you have enough chips, suddenly you're everybody's meat, if you know what I mean. Oh, yes, people can also put their little plastic cubes in your way. And just when you're getting close to the goal, and around all those blocks, there's the possibility that someone will switch places with you and send you somewhere you really don't want to be. And then someone else might pounce on you. And then you can join everyone else trying to steal that guy's gold.

There's a lot more strategy than chance. Way more strategy than you need to keep the game interesting. And just enough chance to keep the game fun. The sudden shifts in fortune make winning unpredictable, and can keep the game going for an hour or more, even though you spent maybe ten minutes figuring out how to play it.

Catch 22 is an ingenious race and chase game, most Major FUN Award-worthy.

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Malarky

It happened almost as soon as we opened the box. Everybody brightened up, almost as if we knew that Malarky would prove to be just the kind of game we were looking for - easy to learn, fun, competitive, but just competitive enough to keep your attention. An intellectual game, but not so intellectual that you'd actually have to know anything. In other words, just the kind of game you'd want to bring to a party - or make a party out of.

My first exposure to anything Malarky-like was the parlor game called "Fictionary" - your basic bluffing game where the object is to be the one everyone thinks knows the "real" answer, even though you really made it up. Malarky isn't about word definitions, but rather about everyday life "factoids" like why laundry detergent boxes come in such odd weights.

But the real genius of the game is in the execution. You get this big deck of obscure but everyday factoid cards, as you'd expect. One player selects and reads the question, and everyone else has to think up an answer - again, as you'd expect. The problem that these games usually have is how to get from this point to the voting without enduring painful minutes of writing and deciphering. Normally, everyone writes something down. And then they pass their slips to the questioner, who also has to write the answer down. And then she has to read all the answers, one at a time, without fumbling or giving anything away. The designers of Malarky have come up with what they call "Concealing Folders." This simple device (a cardboard frame with a front and back cover) makes possible truly stunning acts of subterfuge and dissemblance. The reader puts the card in one of the folders, closes the folders, mixes them up, and then distributes the closed folders. Everyone takes turns, opening the folder and appearing to read the "real" answer. Of course, only one player actually has the question card.

This simple device, the cleverness of the questions, and the introduction of voting chips combine to create a game that takes an old parlor game to a new level - making Patch Product's Malarky a game that could only be called "Major FUN Award-worthy."

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